If you need the constant healing from Saki, then Saki may still be better for niche situations where Meryl's A1 isnt enough to keep you alive. With Meryl you can fill downtime with her Whirlwind/Skill and achieve a higher DMG/s then fall back on Frigg as the filler, whereas Saki provides some off-field damage, but no huge advantage. In this example Meryl A4 is stronger than Saki A0. Meryl's skill also deals more damage than Saki's skill on avg. This gives Meryl's Whirlwind much more field-time and greatly improves her on-field damage uptime. However Meryl's Whirlwind has 260%/s of on-field damage and since it consumes Endurance it interacts with Lin's Stamina cost reduction which doesnt apply to most teams usually. Meryl A4 provides some self-healing on shieldbreak and that's it at this point. What do Saki and Meryl bring to the team? Saki A0 with DPS resonance provides Flow, Surge, self-healing, and activates Frost resonance but her on-field filler damage is only around 160%/s as well. What do they do? Provide DPS resonance, buff damage and shatter, Lin has about ~160%/s (without A1), while Frigg does about 205%/s (without Huma) of on-field filler damage. In your example you have set Lin A0 and Frigg A0 on the team. It always depends on what those advancements do and obviously also what do you expect the character to do.
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